夜の枝垂桜

namahousouneta

時止め無視話

-2側の追加
[State -2, 時止め無視]
Type = SuperPause
TriggerAll = !IsHelper
Trigger1 = 1
Darken = 0
Time = 999999999999
Anim = -1
MoveTime = 999999999999
P2DefMul = 1.0
UnHitTable = 0
IgnoreHitPause = 1
[State -2, 時止め無視]
Type = Pause
TriggerAll = !IsHelper
Trigger1 = 1
Time = 999999999999
MoveTime = 999999999999
IgnoreHitPause = 1

[State -2, 時止め無視ヘルパー]
Type = Helper
Trigger1 = !IsHelper*(!NumHelper(9000))*(!NumHelper(9001))
HelperType = player
Name = "UTF1"
ID = 9000
StateNo = 9000
supermovetime = 9999999999
pausemovetime = 9999999999
Facing = 1
OwnPal = 0
ignorehitpause = 1
[State -2, 時止め無視ヘルパー]
Type = Helper
Trigger1 = !IsHelper*(NumHelper(9000))*(!NumHelper(9001))
HelperType = player
Name = "UTF2"
ID = 9001
StateNo = 9000
supermovetime = 9999999999
pausemovetime = 9999999999
Facing = 1
OwnPal = 0
ignorehitpause = 1

[State -2]
Type = SelfState
Trigger1 = IsHelper(9000)
Trigger2 = IsHelper(9001)
Trigger3 = IsHelper(9002)
Value = 9000
persistent = 256
IgnoreHitPause = 1

普通の記述側に追加
;-------------------------------------------------------------------
; 時止め無視
;-------------------------------------------------------------------
[StateDef 9000]
Type = A
MoveType = I
Physics = N
Anim = -1+10000*(Anim!=9999)*(IsHelper)
SprPriority = 0
MoveHitPersist = 1
HitdefPersist = 1
[State 9000, BTR]
Type = BindToRoot
Trigger1 = IsHelper(9000)
Trigger2 = IsHelper(9001)
Trigger3 = IsHelper(9002)
Time = 1
Facing = 1
Pos = 0,0
[State 9000, SB]
Type = ScreenBound
Trigger1 = IsHelper(9000)
Trigger2 = IsHelper(9001)
Trigger3 = IsHelper(9002)
Value = 0
MoveCamera = 0,0
IgnoreHitPause = 1
[State 9000, HOR]
Type = HitOverRide
Trigger1 = IsHelper(9000)
Trigger2 = IsHelper(9001)
Trigger3 = IsHelper(9002)
Attr = SCA,AA,AT,AP
StateNo = 9000
Time = -1
IgnoreHitPause = 1
[State 9000, 時止め解除ヘルパー]
Type = Helper
Trigger1 = IsHelper(9001)
HelperType = player
Name = "UTF3"
ID = 9002
StateNo = 9000
supermovetime = 9999999999
pausemovetime = 9999999999
Facing = 1
OwnPal = 0
ignorehitpause = 1
[State 9000, 解除]
Type = SuperPause
Trigger1 = IsHelper(9002)
Trigger1 = sysvar(0)>0
Time = 0
MoveTime = 0
anim = -1
darken = 0
p2defmul = 1
poweradd = 0
IgnoreHitPause = 1
[State 9000, 解除]
Type = Pause
Trigger1 = IsHelper(9002)
Trigger1 = sysvar(0)>0
Time = 0
MoveTime = 0
IgnoreHitPause = 1
[State 9000, destroy]
Type = SelfState
Trigger1 = IsHelper(9000)
Trigger1 = Root,NumHelper(9001)
Trigger2 = IsHelper(9002)
Trigger2 = sysvar(0)>0
Value = 999999
persistent = 256
IgnoreHitPause = 1
[State 9000, 時の代用]
Type = VarAdd
Trigger1 = IsHelper(9000)
Trigger2 = IsHelper(9001)
Trigger3 = IsHelper(9002)
sysvar(0) = 1
IgnoreHitPause = 1
[State 9000, 準ステ]
Type = SelfState
Trigger1 = IsHelper
Value = 5150
persistent = 256
IgnoreHitPause = 1

DestroySelf用Stateが999999にあるキャラで
あと5150準ステ使用があるので
その辺はキャラの都合に合わせましょう
スポンサーサイト
  1. 2015/07/09(木) 23:07:30|
  2. その他
  3. | トラックバック:0
  4. | コメント:0
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Author:3104
MUGENキャラ制作者。
格ゲー~神の下の端の方
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